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Showing posts from April, 2017

Computational Thinking

A class wide shift to encouraging computational thinking could include things like; small (or large) group projects with limited instruction about the how, that includes a set of issue that need to be overcome. These issues could include, but are not limited by, things such as finding a program to suit the presentation style of the project. finding differing opinions about the material. working with someone that they normally would not work with and finding ways to compromise with that person. A whole class project with a small time frame and 100% involvement, as well as finding the best way to present, etc. Choosing a real world issue (i.e. global warming, famine, lack of resources such as clean drinking water) and creating viable solutions to solving that issue.

21st century thinking

I would focus on the 21st century skill, thinking.  I think that the tasks that I give my classes are often over scaffolded and do not allow the students to develop their thinking skills. I am so focused  on the end result that I have lost sight of the process of learning and part of that is the allowance of creative, lateral and critical thinking skills. If I had to choose one area to focus and improve on it would be here.

Using Virtual or Augmented Reality in the classroom

Aurasma could be used in so many ways: Placing stickers on the corners of desks. Each class has a different overlay for the sticker, i.e. year 9 English could have an overlay that reads off the spelling words for the week or which chapter they need to read that week, whereas, year 10 Social Studies could have an overlay that covers the concepts in the current unit, whereas, year 12 English could reiterate the structure of an essay, or how to find the iambic pentameter in Shakespeare. 1 sticker, so many uses. Why stop there, every poster in the room becomes a teaching tool.  A film poster can become a trigger for the film trailer. The marking matrix for sentence structure poster becomes a verbal explanation of what the next step is, at every level. Every trigger and overlay can potentially be a mini teacher, reminding or helping students who get stuck on the little things. Google expeditions Virtual field trips that can take you virtually anywhere, the moon, under the sea...